|
using System;
using System.Collections.Generic;
using System.Text;
namespace StateExample
{
class Program
{
static void Main(string[] args)
{
User user = new User("zhuye");
user.BuyBook(2000);
user.BuyBook(2000);
user.BuyBook(2000);
user.BuyBook(2000);
}
}
class User
{
private UserLevel userLevel;
public UserLevel UserLevel
{
get { return userLevel; }
set { userLevel = value; }
}
private string userName;
private double paidMoney;
public double PaidMoney
{
get { return paidMoney; }
}
public User(string userName)
{
this.userName = userName;
this.paidMoney = 0;
this.UserLevel = new NormalUser(this);
}
public void BuyBook(double amount)
{
Console.WriteLine(string.Format("Hello {0}, You have paid ${1}, You Level is {2}.", userName, paidMoney, userLevel.GetType().Name));
double realamount = userLevel.CalcRealAmount(amount);
Console.WriteLine("You only paid $" + realamount + " for this book.");
paidMoney += realamount;
userLevel.StateCheck();
}
}
abstract class UserLevel
{
protected User user;
public UserLevel(User user)
{
this.user = user;
}
public abstract void StateCheck();
public abstract double CalcRealAmount(double amount);
}
class DiamondUser : UserLevel
{
public DiamondUser(User user)
: base(user) { }
public override double CalcRealAmount(double amount)
{
return amount * 0.7;
}
public override void StateCheck()
{
}
}
class GoldUser : UserLevel
{
public GoldUser(User user)
: base(user) { }
public override double CalcRealAmount(double amount)
{
return amount * 0.8;
}
public override void StateCheck()
{
if (user.PaidMoney > 5000)
user.UserLevel = new DiamondUser(user);
}
}
class SilverUser : UserLevel
{
public SilverUser(User user)
: base(user) { }
public override double CalcRealAmount(double amount)
{
return amount * 0.9;
}
public override void StateCheck()
{
if (user.PaidMoney > 2000)
user.UserLevel = new GoldUser(user);
}
}
class NormalUser : UserLevel
{
public NormalUser(User user)
: base(user) { }
public override double CalcRealAmount(double amount)
{
return amount * 0.95;
}
public override void StateCheck()
{
if (user.PaidMoney > 1000)
user.UserLevel = new SilverUser(user);
}
}
} |